My rating: 4 of 5 stars
Vulkan Programming Guide is an excellent resource for experienced practitioners that interact with the Vulkan Graphics and Compute API, including device initialization, compute and graphics shaders, rendering, synchronization, and a ton more. If you use graphics cards pipelines, this book should be on your shelf.
Vulkan Programming Guide is not several things, however:
– Deeply informative about GLSL, which Vulkan pipelines consume.
– A Beginner’s Guide to Graphics or Graphics Compute.
– Easy to read from cover to cover.
VPG does not claim to be any of those things, but some readers might have the wrong impression.
I definitely noticed the frequent typos which I hope will be corrected in future printings, but they did not impede understanding the text. I still wish someone had run the final draft through spellcheck. I can’t believe we’re still dealing with transposed-character misspellings in 2016.